Escrow
1 script in this category
ss:frameworks=Standalone
ss:tagline=Fire an arrow, call down lightning. A supernatural bow mechanic for RedM.
ss:mechanics=Lightning strike on arrow impact|Configurable bows and arrows|Synced for every player
ss:version=1.0.0
ss:video=https://www.youtube.com/watch?v=CIHq5pA1ONo
ss:featured=yes
Safe Lightning Arrow is a lightweight RedM resource that ties a lightning strike to bow usage. When a player fires a configured bow with the right arrow type, lightning hits the impact point, with visual effects and an optional explosion.
It adds dynamic combat and supernatural mechanics to your server while keeping performance stable and every player in sync.
Demo
Features
- Lightning on arrow impact: a lightning strike hits where the arrow lands, with an optional explosion for a cinematic hit.
- Configurable bows: choose exactly which bows can trigger the lightning.
- Arrow type control: limit the ability to one arrow type or allow several, to fit your server's balance.
- Electric aura on the player: a particle effect shows when the ability is active, for the player and everyone nearby.
- Multiplayer sync: strikes and effects are synced through server events, so nearby players see the same thing.
- Explosion and fire control: removes or prevents lingering fires caused by the explosion, keeping the map clean.
- Lightweight and framework independent: simple client and server scripts, no external dependencies, low performance impact.
Configuration
Everything is set in the config file:
- Allowed bows
- Allowed arrow types
- Lightning and explosion behavior
- Debug settings
Requirements
- No external dependencies. Works standalone or alongside most RedM frameworks.
Installation
- Download the script from your Cfx.re Keymaster.
- Drop the folder into your
resources. - Add
ensure safe_lightning_arrowto yourserver.cfg. - Adjust the config file to your server.